Ksp craft files download






















Many of the modules have small docking clamps mounted on them to facilitate EMU attachment. This is my workaround to not having a stock RMS arm available. The base of the T-assembly has a small mono tank and some RCS thrusters, which will provide the opposite and balancing force when maneuvering the MSAT's into position.

I would recommend not building something of that scale unless your computer can handle the part count. Aside from that, if anyone has screenshots of stations they've built using any of these modules, or simply added on to their own, I'd enjoy any screenshots. Happy building. Engineer's Notes: 1 These modules do not have any maneuvering thrusters.

Prior to "jumping" from the cargo lander to the ground, ensure SAS is engaged. The gimbaling of the S 'Spark' engines are what maintains the attitude control of the modules during the "jump".

Manage the throttle and let the module drift off the platform before easing it down to the surface. If the cargo lander has touched down on a completely level surface, a gentle nudge in pitch or yaw will initiate a lateral drift of the module away from the lander's cargo platform.

While this is the intended method, it's not entirely necessary, if you can stick the landing after driving the rover off the cargo lander "Dukes of Hazzard"-style. This allows an engineer to add an efficiency boost to the ISRU equipment if desired. Links will take you to the KerbalX site, click " download all craft as zip " button.

Note: If you are the first person to download a zip for a hangar since it was last updated then there will be a second wait while the zip is created. All subsequent requests for that zip will happen almost instantly. They will need to be downloaded manually. Q: Will you make craft X or modify craft Y to have feature Z?

A: Craft that are shared here are made for my use in KSP, but of course everyone has different building and play styles. I don't take craft requests. If you have a craft request, there are already a number of experienced KSP builders on the forums that do take requests. However, I don't have the time or motivation to be out-sourced.

Q: How do you make the brochure-style graphics for each craft download? Simple and easy. Q: You have too many craft to download, how can I get all of them without dedicating an absurd amount of time clicking away on KerbalX? A: You're in luck! You can find links to groups of craft in the Categorized Bulk Downloads Section just above. Q: I don't understand how to use one of your craft. A: I try to be very informative and concise when making the brochure-style graphics that accompany each craft.

They're intended to provide other users with basic information to the craft's purpose, action group settings, and other miscellaneous tidbits that hopefully clarify what went into the design. However, after reviewing the craft graphic there are still unanswered questions, feel free to post your question in this thread and I'll try to answer as soon as I am able. Q: One of your craft appears to not be working as intended.

A: This is a common comment I see on KerbalX. First thing I'm going to ask you to do is try the craft out in a vanilla stock only install of KSP. Another reason may be using the craft in a different version of KSP than it was intended. I'm always happy to troubleshoot issues, but the first two questions I will ask are "Do you have any mods installed? For more in-depth instructions for the use of some of these craft, here's some tutorial videos I've produced:.

Most Recent Updates Section. The link to his release thread for the MkIV is below the photos of the 'X'. Thanks Raptor I've just skimmed through most of that thread. Just trying to make some room to install it now, so many cool mods to try and squeeze into the 3. That X19 is a thing of absolute beauty! All of the planes are great, but that one is just too awesome!

Actually, after finding the thread, it might be a bit small still for the kind of stuff I am going to put there. The X ends up with a bay about the same size as my Quinjet, and I want something that can fit very wide eight-wheelers. But you know, still worth a look so thanks. Yeah, I tried wheeling my mobile surface lab in there, you have to design a 2. It might be doable, but you have to really consider your wheel selection and placement.

You ever see a Humvee inside a CH Chinook? EDIT: Rune, you might be interested to know that Nertea is considering making lift-fans for a possible atmospheric propulsion pack in his Near Future Tech thread. They might be a good addition to your QuinJet. I'm gonna make a QuinJet with those myself if he decides to do them. EDIT: Current prototype designations referenced in this post are depreciated after 1.

Updated my OP with the re-optimized craft designs after the release of 0. Most of the existing designs weren't edited too much, but some were, to take advantage of more precise airfoil orientation and angles using the editor gizmos. The X was redesignated as the HV-X, and a lightweight drone was inserted.

Additionally, three more designs not including the X drone were introduced. I threw it on there for this photo since Squad hasn't released any tail ramps for the Mk3 parts yet? A try to keep away from mods with these designs, and I'll probably use an X with an inverted cargo bay to drop 2.

But it still looks cool. SXT link. Here's some pictures of the activity inside my SPH hanger I find this company quite the show, yes. Those crafts look awesome, and I like the idea of putting multiple aircraft in the SPH like that! I find some of your concepts interesting, would like to partner with this if it were a company, someday Can you get good maneuverability on the X without all-moving pitch surfaces though?

I would have thought that the fixed parts of the tail would make it too stable. The X isn't nearly as maneuverable as the X since, like you said, it lacks all moving tail surfaces. In real-world terms, that's really good. The X can max out in the red portion of G-meter easily during the first several seconds of the turn, and that's without thrust-vectoring gimbal is locked, the X's aren't.

It should also be noted that the forward most sections of both aircraft, the long adapter and even the nose cone, can hold fuel, but normally don't for most flights. They can be fueled for longer flights while maneuverability takes a penalty, however. At least until you burn off some fuel. For fictional immersion, I justify these setups in that the X was built for speed and stealth, whereas the X was more in focused on maneuverability and cheaper costs.

Not to mention that real-world fighter planes are restricted in their maneuverability when carrying external fuel tanks or heavy ordinance however that is due to structural limits, not CG issues.

While the CV revolutionized the air logistics mission by providing long-range transport without the need of a runway, there was limits on what it could do. It's VTOL capabilities gave it flexibility, however it suffered from a poor power-to-weight ratio when landing vertically with a heavy payload.

After realizing that hybrid verti-planes airplanes with VTOL capability could only go so far in terms of capability and performance, lead engineers at the Kerbin Space Agency's SPH RAC cell developed a brand new aerospace concept with a focus on vertical propulsion.

The goal was to create a new series of aircraft that could hover just as easily as conventional airplanes were capable of flying at high speeds. As a result, the XV program eXperimental Vertical was created. The XV-M Mobility was to be the baseline behind the concept of vertical propulsion.

It's purpose was to provide the ability to carry personnel or cargo and deliver them safely and reliably anywhere big enough to land the aircraft. Further, due to many commonalities in design with the XV-M, namely the propulsion and portions of the fuselage, this aircraft became an attractive prospect for the KDF from a logistical and pilot training perspective. After the initial successes of the flight tests of the XV-M and XV-A, the XV program was expanded to determine what future growth this concept could provide This airframe would have twice the power of the previous designs, and have a pair of augmentation engines for horizontal propulsion, giving it dash speeds far exceeding the top speeds of the M or A variants.

The XV-H, after construction, was tested to have a max takeoff weight MTOW of 40 tons, which equated to 10 tons of payload available at sea level if fully-fueled.

Again, they returned to the drawing boards Awaiting release! Share More sharing options Followers Start new topic. Recommended Posts. Raptor9 Posted November 29, Only Pure Stock craft. Limit part count to a range. Materials Bay. Mystery Goo. Limit Part Count. Crew Capacity. Craft Mass. Craft Cost. Required Tech Filter:. Select mods using text field above and KerbalX will find craft that use those mods. If you use CKAN, drop your 'installed-default.

Use mod filters to select craft that;. If anyone can tell me how to do it I would be happy. If it helps, I am a MAC user. Showing 1 - 6 of 6 comments. Chibbity View Profile View Posts. Go to your KSP install folder, and under saves in your particular save game folder, look for the ships folder, place it in either the SPH or VAB folder depending on whether it's a rocket or plane. Last edited by Chibbity ; 3 Jul, pm. I've been looking for it but can't find it.

Right click KSP in you Steam library, click properties and go to the local files tab.



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