Smash 4 training mode mod download titorial






















When in hitstun, characters will airdodge at the first possible frame. Also will shield out of forced getup. When in hitstun, characters will attack at the first possible frame. Choose an aerial or special with the side taunt when this taunt is active.. Right when hitstun ends, characters will jump at the first possible frame. Characters will continually spam a given option whenever they can. Choose the option with side taunt when this taunt is active.

Characters will randomly tech roll left or right, in place, or miss a tech. Upon missing a tech, they will randomly get up, attack, or roll left or right.

They will immediately shield after every one of these. Upon reaching the ledge, characters will perform one of the four ledge options jump, attack, roll, normal at random, and shield or airdodge upon getup. Using the side taunt while on this option will allow you to choose between each of the specific options as well.

When this toggle is active, side taunt will increment the opponent's percentage by Use this to practice combos with rage! Note that when active, all characters will show their decimal of percentage when idling. Also lock your own percent with up taunt when this toggle is active. The character who locks their percent will spawn at the locked percent until unlocked with the same uptaunt.

Same as above, but with increments of 1. Turns off shield regeneration and degeneration. Forces CPUs to hold shield. Notes: Down and side taunt will not work in Vanilla mode. Up taunt will not work in the training-mode-only version if you are in vanilla smash. This way you will always be playing vanilla smash no matter what outside of training mode.

This means that only the training-mode-only version is truly wifi-safe; the full version will cause a desync if someone turns on infinite shields and shields, for example.

Weapons are not shown in the training-mode-only version, and are untoggleable in the full version. Trajectory Lines When on the full modpack toggle, two trails will be shown every time the CPU is hit: A smoke trail will show the trajectory of the move on the character were they to not have DI'd at all.

Yellow dots will also appear for every frame of hitstun. The key for hitstun overlays is as follows: GREEN: Uncancellable hitstun; hit your opponent when they are green, and it's a completely true combo.

CYAN: Airdodge-cancellable hitstun; during this time, the opponent can airdodge. This is when airdodge s start. Yellow means very low damage, orange and colors in between mean damage increasing as the color gets redder, and any hitbox that does 15 or more damage is completely red.

This helps with visualizing sour and sweetspots. Magenta: Spike hitboxes. Pretty straightforward. Note that some multihit moves have spike-like hitboxes just for linking purposes, so they may never spike. Check out Pikachu's fair, it's beautiful!! ZSS upsmash is another example. White: Windboxes. Check out Ganon's uptilt. Green: Grabs. Standing, dash, and pivot. Blue SuperScopeBullet: Partial intangibility. Overlays: for states Blue: Intangibility. Very important for ledge getups and escape options rolls, spotdodge, airdodge, missed tech options, and jablock getup.

Footstool combos! Green: Frames where the player is not active but vulnerable. This is when you can punish! This applies for the two-frame on the ledge as well as landing lag from aerials. Now included is the endlag on all normals! Purple: Armor. Either heavy or super. Red: Counter frames. This is due to a bug that unfortunately seems to be unfixable as of now, which has to do with stretched bones. The game attaches hitboxes to "bones" on the character models, and when animations stretch the bones, the hitboxes stretch as well, giving a false impression of their actual size.

Now the mods are on your SD card and you can take it out and put it in your WiiU. Boot up your WiiU and go to your internet browser. Type "u. You'll come to a page like this:.

Click one of the numbers the guide recommends starting with 2. From there the page will start loading. Just after your Mii in the bottom left falls asleep, one of 2 things will happen:. If your WiiU froze just hold the power button to turn off and restart to try again. If the screen went grey when it froze, it means you chose the correct number. Once you find the correct number you just gotta keep trying until it eventually loads different people have different success rates, but it'll eventually work.

Once homebrew launches you click on SDcafiine and hit load. If you did everything right the mods should be running. You will need to run the browser exploit every time you load the mods. This blog post was written by a SSB World community member. Share your Smash 4 knowledge by creating your own blog post now. SSB World is no longer an active site and user content creations are no longer supported. Thanks for all of your contributions over the years.

Comments Super Helpful Thanks! Now to dump my game as well for Smash Forge Again. Latest Blog Posts. Key Super Smash Bros Ultimate events in Bowser Jr. Captain Falcon. Dark Pit. Dark Samus. Diddy Kong. Donkey Kong. Duck Hunt. Ice Climbers. King Dedede.



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