MO2 plugins that cannot be used with the current game cannot be enabled. A confirmation dialog is shown when trying to disable plugins that are required by other plugins. Added option for using custom browser to open links. Command Line Overhaul Mo2 command line with new commands and options backwards compatible with current stuff : crashdump : replaces the old --crashdump.
See run --help for more information. To minimize these: never have multiple MO processes running that manage the same game instance; if an executable is launched from an MO process, only this process may launch executables until all processes are terminated; it is recommended to close all MO processes as soon as multiple processes become unnecessary.
Miscellaneous Ask whether BSA archives should be deleted after extraction during mod installation. Made MO2 update dialog show changelogs from all the releases, not just the last one.
Cancelled installation are not considered failures anymore. Remember currently open tab in right panel when restarting MO2. Show a warning when attempting to rename the active profile in Profile dialog. Do not refresh Modlist when opening Profiles dialog. Added Refresh button to toolbar and menu. Added "Select" button in Profile dialog and double-click on profiles in the list. Added delete key shortcut in the Saves tab.
Added "Open in Explorer" option to Saves tab right-click menu. Added toggle for Nexus mod tracking integration. The "Create file in mod" list is now searchable by typing in the box. Improved blue conflict icons thanks to BlueAmulet! Added new Morrowind Style by Trosski. Use the first option when incorrect archives have multiple options with the same priority.
Bundle Installer: Allow users to choose which mod to install when multiple mods are bundled together in a single archive. Fix an issue where the installation file was not set properly in meta.
Improved normal BAIN mods package detection ignore screenshots, docs etc. Diagnose Basic: Properly ignore. Fixes Fix some Mo2 metadata getting lost when reinstalling a mod. Fix Executables shortcuts not getting hooked correctly when MO2 locking is disabled. Correctly mark downloads of replaced mods as uninstalled archives of updated mods will now show up as uninstalled.
No longer mark downloads as uninstalled when removing a backup. Fix an issue of the bulk update check for mods with invalid game sources, improved result logging. Fix rare case of MO2 skipping mod files during refresh for conflict detection.
Fix BSA packer "Archive is not on writing mode" error when packing. Fix archive conflicts not updating during refresh NOTE! This is still bugged, two consecutive refreshes are required to properly update archive conflicts. Fix advanced conflicts tab not respecting correct archive conflicts ordering.
Fix conflicts tabs sorting being case sensitive. Fix a crash on startup with some particular windows locale settings. Fixes for offline mode: skip nexus login, update check on mod install, sort plugins, etc. Fix a rare crash when a hooked process tried to terminate a child process. Fix a rare crash found with NifSkope when trying to move to a larger shared memory instance. Fix multiple processes sometimes having a different view of the virtual filesystem.
Running a shortcut to a program when UI locking is disabled should make the mods available correctly Prevent MO2 from crashing when filtering category if a category is its own parent. Fix an issue where MO2 would not properly set the path for games when the executable is in a sub-folder Fix mod list shift selection weirdness caused by accidentally triggering an Edit operation while selecting.
Editing the priority of a plugin via the cell editor now properly writes the load order Running executable using the command line should now properly update load order etc.
Fix mod name case handling to avoid issues when mod folders or modlist. Fix various issues and errors related to the plugin list priority locking. Allow preview on files with uppercase extensions. The "Forced Load Libraries" dialog should now be correctly populated on first use.
Fix an issue where separator names would be used when installing a mod instead of archive name. Fix an issue where the priority of new mods or dragged mod would be set improperly. Fix an issue where plugins could get disabled after refresh if the case of the name did not match.
Remove a spurious warning for supported games not available on Steam. The update dialog for Mod Organizer 2 should now properly display the changelog from the current to the last version. For MO2 plugin creators Plugins can now be reloaded without restarting MO2 see the reload-plugin command above. Instructions on how to automatically reload plugins after modifying them when using Visual Studio Code can be found here.
Callbacks registered by inactive plugins are not triggered anymore. Installers: Added pre-installation and post-installation callbacks to installer plugins. IModInterface : Plugins can now access not modify most meta-data of mods.
Plugins can now access the underlying data structure of a mod using fileTree. Added methods to check the type of a mod separator, backup, Added per-mod settings for plugins. Added bulk-version of IModList::setActive. Added a refresh option to IOrganizer::waitForApplication.
Plugins now handle listing save games from a directory instead of simply providing the file extension. Dependencies Loot 0. To upgrade an existing MO2 installation, simply point the installer to the existing MO2 installation folder. To upgrade an existing MO2 portable instance, simply point the installer to the existing MO2 instance folder. To create a new portable instance, point the installer to the location you want for the instance and choose "Portable Instance" when starting MO2.
Fixes: If a portable instance cannot be opened and Cancel is clicked, the instance selection window will be shown instead of being stuck in a loop. Fixed duplicate folder names sometimes being shown when creating subfolders in the mod installation window. The changes these will make are placebo at best and dangerous at worst. You will realistically not need any other tweaks than the ones already in the guide.
When the guide says to install a mod, it will be formatted as follows: Main File - Example Mod 1. This is referring to the mod's category on Nexus, the file name, and the file version. Unless instructed otherwise, simply download the listed file using the Mod Manager Download button and install it normally through MO2. If you do not know how to install mods through MO2, please watch the video linked above.
Sometimes, a mod will not have a Mod Manager Download , or will be hosted on a site other than Nexus. If that is the case, do the following:. When downloading multiple files from the same page, you will be prompted with a box in Mod Organizer 2 with the options Merge , Replace , and Rename. You should select the Rename option and rename the mod to its respective file name.
This will make MO2 install them as separate files for easier management. If you are updating from an old version of a mod, you should select Replace. This will delete all the files from the old version of the mod and replace them,with the ones from the new version.
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